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Ice Maiden

Medium · Fey · CR 6 · Lawful Evil

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
84 (13d8+26)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
17
+3
CON
15
+2
INT
19
+4
WIS
13
+1
CHA
23
+6

Overview

Category Monsters
Size Medium
Type Fey
Alignment Lawful Evil
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Constitution +5 Charisma +9

Skills

Deception +9 Persuasion +9 Stealth +6

Languages

Common, Giant, Sylvan

Resistances & Immunities

Damage Immunities
cold
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
fire

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Chilling Presence

Cold air surrounds the ice maiden. Small non-magical flames are extinguished in her presence and water begins to freeze. Unprotected characters spending more than 10 minutes within 15 feet of her must succeed on a DC 15 Constitution saving throw or suffer as if exposed to severe cold. Spells that grant protection from cold damage are targeted by an automatic dispel magic effect.

Cold Eyes

Ice maidens see perfectly in snowy conditions, including driving blizzards, and are immune to snow blindness.

Ice Walk

Ice maidens move across icy and snowy surfaces without penalty.

Innate Spellcasting

the ice maiden's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells:

at will: chill touch, detect magic, light, mage hand, prestidigitation, resistance

5/day each: endure elements (cold only), fear, fog cloud, misty step

3/day each: alter self, protection from energy, sleet storm

1/day: ice storm

Magic Resistance

The ice maiden has advantage on saving throws against spells and other magical effects.

Snow Invisibility

In snowy environments, the ice maiden can turn invisible as a bonus action.

Actions

Flurry-Form

The ice maiden adopts the form of a swirling snow cloud. Her stats are identical to an air elemental that deals cold damage instead of bludgeoning.

Ice Dagger

+6 to hit, reach 5 ft (1.5 m). Hit: 1d4 cold damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

Icy Entangle

Ice and snow hinder her opponent's movement, as the entangle spell (DC 17).

Kiss of the Frozen Heart

An ice maiden may kiss a willing individual, freezing the target's heart. The target falls under the sway of a dominate spell, his or her alignment shifts to LE, and he or she gains immunity to cold. The ice maiden can have up to three such servants at once. The effect can be broken by dispel magic (DC 17), greater restoration, or the kiss of someone who loves the target.

Multiattack

The frost maiden makes two ice dagger attacks.

Snowblind Burst

In a snowy environment, the ice maiden attempts to blind all creatures within 30 feet of herself. Those who fail a DC 17 Charisma saving throw are blinded for 1 hour. Targets that are immune to cold damage are also immune to this effect.

About Ice Maiden

Ice Maiden is a medium fey with a Challenge Rating of 6. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 84 hit points (derived from 13d8+26).

Ice Maiden has communication capabilities including Common, Giant, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ice Maiden

1 tips available

When using Ice Maiden in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Ice Maiden

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ice Maiden?
Ice Maiden has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Ice Maiden?
Ice Maiden is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Ice Maiden speak?
Ice Maiden can communicate in Common, Giant, Sylvan.

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