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Cambion

Medium · Fiend · CR 5 · Chaotic Evil

Armor Class
16
Hit Points and Hit Dice
93 (11d8+44)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
18
+4
CON
18
+4
INT
16
+3
WIS
14
+2
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 1800
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Fly 60 ft (18.3 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Saving Throws

Constitution +7 Intelligence +6 Wisdom +5 Charisma +7

Skills

Deception +7 Intimidation +7 Perception +5 Stealth +7

Languages

Abyssal, Common, Infernal

Resistances & Immunities

Damage Resistances
cold, fire, poison; damage from nonmagical weapons

Actions

Black Iron Blade

+7 to hit, reach 10 ft (3 m). Hit: 1d10+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage and the target takes a wound that deals 5 (1d10) ongoing slashing damage. A creature can end the ongoing damage by staunching the wound as an action or by giving the target magical healing.

Fiery Escape

1/day

The cambion magically creates a fiery portal to the realm of its fiendish parent. The portal appears in an empty space within 5 feet. The portal lasts until the end of the cambions next turn or until it passes through the portal. No one but the cambion can pass through the portal; anyone else that enters its space takes 14 (4d6) fire damage.

Fire Blast

+7 to hit, range 60 ft (18.3 m). Hit: 3d8 fire damage.

Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 (3d8) fire damage.

Multiattack

The cambion makes two melee attacks or two ranged attacks.

Bonus Actions

Command

The cambion gives an order to an ally within 60 feet that can hear it. If the ally has a reaction available, it can use it to follow the cambions order, either taking an action or moving up to its Speed.

Fell Charm

The cambion targets one creature within 30 feet. The target makes a DC 15 Wisdom saving throw. On a failure, it is magically charmed by the cambion for 1 day. The effect ends if the cambion or a cambions ally harms the target, or if the cambion commands it to take a suicidal action. While charmed, the target regards the cambion as a trusted friend and is an ally of the cambion. If the target makes a successful saving throw or the effect ends, the target is immune to this cambions Fell Charm for 24 hours.

Shapeshift

The cambion magically changes its form to that of any humanoid creature it has seen before, or back into its true form. While shapeshifted, its statistics are unchanged except that it has no armor or equipment, can't use its black iron blade, and can fly only if it is in a form with wings. It reverts to its true form if it dies.

About Cambion

Cambion is a medium fiend with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 93 hit points (derived from 11d8+44).

Cambion has communication capabilities including Abyssal, Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cambion

2 tips available

When using Cambion in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Cambion

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cambion?
Cambion has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Cambion?
Cambion is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Cambion speak?
Cambion can communicate in Abyssal, Common, Infernal.

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