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Abominable Snowman

Large · Monstrosity · CR 4 · Chaotic Evil

Armor Class
12
Hit Points and Hit Dice
136 (16d10+48)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
12
+1
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
16
+3

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 1100
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 40 ft (12.2 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 13

Skills

Perception +3 Stealth +3

Languages

Yeti

Resistances & Immunities

Damage Immunities
cold

Traits

Camouflage

The yeti has advantage on Stealth checks made to hide in snowy terrain.

Fire Fear

When the yeti takes fire damage, it is rattled until the end of its next turn.

Storm Sight

The yetis vision is not obscured by weather conditions.

Actions

Chilling Gaze (Gaze)

One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success. If a creatures saving throw is successful or the effect ends for it it is immune to any Chilling Gaze for 24 hours.

Claw

+6 to hit, reach 10 ft (3 m). Hit: 2d4+4 slashing damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Multiattack

The yeti uses Chilling Gaze and makes two claw attacks.

About Abominable Snowman

Abominable Snowman is a large monstrosity with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 136 hit points (derived from 16d10+48).

Abominable Snowman has communication capabilities including Yeti. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Abominable Snowman

2 tips available

When using Abominable Snowman in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Abominable Snowman

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Abominable Snowman?
Abominable Snowman has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Abominable Snowman?
Abominable Snowman is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Abominable Snowman speak?
Abominable Snowman can communicate in Yeti.

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