Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Auran
Resistances & Immunities
Traits
Air Form
The elemental can enter and end its turn in other creatures spaces and pass through an opening as narrow as 1 inch wide without squeezing.
Elemental Nature
An elemental doesnt require air, sustenance, or sleep.
Actions
Multiattack
The elemental makes two slam attacks.
Slam
+7 to hit, reach 5 ft (1.5 m). Hit: 3d6+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Whirlwind
The elemental takes the form of a whirlwind flies up to half of its fly speed without provoking opportunity attacks and then resumes its normal form. When a creature shares its space with the whirlwind for the first time during this movement that creature makes a DC 15 Strength saving throw. On a failure the creature is carried inside the elementals space until the whirlwind ends taking 3 (1d6) bludgeoning damage for each 10 feet it is carried and falls prone at the end of the movement. The whirlwind can carry one Large creature or up to four Medium or smaller creatures.
About Air Elemental
Air Elemental is a large elemental with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 90 hit points (derived from 12d10+24).
Air Elemental has communication capabilities including Auran. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Air Elemental
1 tips available
GM Tips: Using Air Elemental
When using Air Elemental in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Air Elemental
1 strategies available
Player Guide: Facing Air Elemental
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Air Elemental?
- Air Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Air Elemental?
- Air Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Air Elemental speak?
- Air Elemental can communicate in Auran.
Related D&D 5e Content
Related D&D 5e Content
Explore more about elemental creatures and D&D 5e mechanics:
Related Creatures
Cave Troll
Giant · CR 6
Bulette
Monstrosity · CR 6
Cambion
Fiend · CR 5
Blackguard
Humanoid · CR 5
Abominable Snowman
Monstrosity · CR 4
Banshee
Undead · CR 4