Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Infernal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Barbed Hide
A creature that grapples or is grappled by the devil takes 5 (1d10) piercing damage at the beginning of the devils turn.
Devils Sight
The devils darkvision penetrates magical darkness.
Lawful Evil
The devil radiates a Lawful and Evil aura.
Magic Resistance
The devil has advantage on saving throws against spells and magical effects.
Actions
Claws
+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If both claw attacks hit the same Medium or smaller creature it is grappled (escape DC 15). While the target is grappled this attack may be used only against the grappled creature and has advantage against that creature.
Hurl Flame
+6 to hit, range 150 ft (45.7 m). Hit: 3d6 fire damage.
Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature it catches on fire taking 5 (1d10) ongoing fire damage. If the target is an unattended flammable object it catches on fire. A creature can use an action to extinguish this fire.
Multiattack
The devil makes two attacks with its claws and one with its tail. Alternatively it uses Hurl Flame twice.
Tail
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target the devil is not grappling. Hit: 10 (2d6 + 3) piercing damage.
About Barbed Devil
Barbed Devil is a medium fiend with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 102 hit points (derived from 12d8+48).
Barbed Devil has communication capabilities including Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Barbed Devil
2 tips available
GM Tips: Using Barbed Devil
When using Barbed Devil in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Barbed Devil
2 strategies available
Player Guide: Facing Barbed Devil
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Barbed Devil?
- Barbed Devil has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Barbed Devil?
- Barbed Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Barbed Devil speak?
- Barbed Devil can communicate in Infernal, telepathy 120 ft..
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