Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any two
Traits
Assassinate
During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn.
Dangerous Poison
As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition.
Evasion
When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.
Sneak Attack (1/Turn)
The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack.
Actions
Hand Crossbow
+6 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d6+3 plus 3d6 poison damage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.
Shortsword
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 plus 3d6 poison damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.
Bonus Actions
Assassins specialize in dealing quiet
While some kill for pay, others do so for ideological or political reasons.
Cunning Action
The assassin takes the Dash, Disengage, Hide, or Use an Object action.
Rapid Attack
The assassin attacks with their shortsword.
About Assassin
Assassin is a medium humanoid with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 97 hit points (derived from 15d8+30).
Assassin has communication capabilities including any two. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Assassin
2 tips available
GM Tips: Using Assassin
When using Assassin in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Assassin
2 strategies available
Player Guide: Facing Assassin
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Assassin?
- Assassin has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Assassin?
- Assassin is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Assassin speak?
- Assassin can communicate in any two.
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