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Bunyip

Huge · Beast · CR 8 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
150 (12d12+72)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
23
+6
DEX
15
+2
CON
22
+6
INT
3
-4
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Huge
Type Beast
Alignment Chaotic Evil
XP 3900
Initiative Bonus +2

Movement

Walk 20 ft (6.1 m)
Swim 50 ft (15.2 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Dexterity +5 Wisdom +4

Skills

Athletics +9 Perception +4 Stealth +5 Survival +4

Resistances & Immunities

Damage Resistances
cold, thunder

Traits

Brave

The bunyip has advantage on saving throws against being frightened.

Hold Breath

The bunyip can hold its breath for 1 hour.

Keen Hearing and Smell

The bunyip has advantage on Perception checks that rely on hearing or smell.

Actions

Bite

+9 to hit, reach 10 ft (3 m). Hit: 2d12+6 piercing damage.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.

Multiattack

The bunyip makes a bite attack and two slam attacks.

Slam

+9 to hit, reach 5 ft (1.5 m). Hit: 2d10+6 bludgeoning damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.

Bonus Actions

Terrifying Howl

The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.

About Bunyip

Bunyip is a huge beast with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 150 hit points (derived from 12d12+72).

GM Tips: Using Bunyip

1 tips available

When using Bunyip in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 50 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Bunyip

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 50 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bunyip?
Bunyip has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Bunyip?
Bunyip is a Huge Beast, which affects how certain spells and abilities interact with it.

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