Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Infernal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Devils Sight
The devils darkvision penetrates magical darkness.
Lawful Evil
The devil radiates a Lawful and Evil aura.
Magic Resistance
The devil has advantage on saving throws against spells and magical effects.
Rattling Chains
Whenever the devil moves, the rattling of its chains can be heard up to 300 feet away, unless it moves at half its Speed.
Relentless Tracker
Once the devil has grappled a creature in its chains, it has advantage on ability checks made to track that creature for the next 30 days.
Actions
Chain
+8 to hit, reach 15 ft (4.6 m). Hit: 2d8+5 slashing damage.
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) slashing damage. If the target is a creature it is grappled (escape DC 16) and restrained. Until the grapple ends this chain can only attack the grappled target.
Multiattack
The chain devil makes two chain attacks and commands up to two animated chains under its control to make chain attacks.
Bonus Actions
Animate Chain
One inanimate, unattended chain within 60 feet sprouts blades and magically animates under the devils control for 1 hour. It has AC 20 and 20 hit points, a Speed of 0, and immunity to psychic, piercing, poison, and thunder damage. When the devil uses Multiattack, the devil may command the chain to make one Chain attack against a target within 15 feet of it. If the chain is reduced to 0 hit points, it can't be reanimated.
Reactions
Unnerving Mask
When damaged by a creature within 30 feet that can see the devil, the devil momentarily assumes the magical illusory form of one of the attackers enemies or loved ones, alive or dead. The illusory figure may speak words that only the attacker can hear. The attacker makes a DC 15 Wisdom saving throw. On a failure, it takes 9 (2d8) psychic damage and is frightened until the end of its next turn.The attacker is then immune to this effect for the next 24 hours.
About Chain Devil
Chain Devil is a medium fiend with a Challenge Rating of 9. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 127 hit points (derived from 15d8+60).
Chain Devil has communication capabilities including Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Chain Devil
1 tips available
GM Tips: Using Chain Devil
When using Chain Devil in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Chain Devil
1 strategies available
Player Guide: Facing Chain Devil
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Chain Devil?
- Chain Devil has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Chain Devil?
- Chain Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Chain Devil speak?
- Chain Devil can communicate in Infernal, telepathy 120 ft..
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