Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic, Sylvan
Resistances & Immunities
Traits
Curse
A creature that accepts a gift from the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags Charm Person, Geas, and Scrying spells, and the hag can cast Control Weather centered on the creature.
Icy Travel
The hag is not hindered by cold weather, icy surfaces, snow, wind, or storms. Additionally, the hag and her allies leave no trace when walking on snow or ice.
Innate Spellcasting
The hags innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
- At Will: Charm Person, dancing lights, Invisibility, Minor Illusion, Passwall (ice only)
- 1/Day: Control Weather (extreme cold), Geas, Scrying
- 1/Day Each: Cone of Cold, Wall of Ice
Actions
Claws
+7 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Cone of Cold
(5th-Level; V, S) Frost blasts from the hag in a 60-foot cone. Each creature in the area makes a DC 15 Constitution saving throw taking 36 (8d8) cold damage on a failure or half damage on a success.
Ice Bolt
+7 to hit, range 60 ft (18.3 m). Hit: 2d10+4 cold damage.
Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 15 (2d10 + 4) cold damage and the target makes a DC 15 Constitution saving throw. A creature under the hags curse automatically fails this saving throw. On a failure the creature is restrained as it begins to turn to ice. At the end of the creatures next turn the creature repeats the saving throw. On a success the effect ends. On a failure the creature is petrified into ice. This petrification can be removed with greater restoration or similar magic.
If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (hags choice)
The creature then makes a Dexterity saving throw taking 35 (10d6) cold damage on a failed save or half damage on a success.
Invisibility
(2nd-Level; V, S, Concentration) The hag is invisible for 1 hour. The spell ends if the hag attacks or casts a spell.
Multiattack
The hag attacks with its claws and uses Ice Bolt.
Shapeshift
The hag magically polymorphs into a Small or Medium humanoid or back into its true form. Its statistics are the same in each form. Equipment it is carrying isnt transformed. It retains a streak of white hair in any form. It returns to its true form if it dies.
Wall of Ice
(6th-level; V, S, Concentration) The hag magically creates a wall of ice on a solid surface it can see within 120 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 20 feet high. The wall lasts for 10 minutes. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold poison and psychic damage. Destroying a 10-foot section of wall leaves behind a sheet of frigid air in the space the section occupied. A creature moving through the sheet of frigid air for the first time on a turn makes a Constitution saving throw taking 17 (5d6) cold damage on a failed save or half damage on a success.
Reactions
Ice Shield
The hag adds 3 to its AC against one melee attack that would hit it made by a creature it can see. If the attack misses, the attacker takes 14 (4d6) cold damage.
About Coven Winter Hag
Coven Winter Hag is a medium fey with a Challenge Rating of 9. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 135 hit points (derived from 18d8+54).
Coven Winter Hag has communication capabilities including Common, Draconic, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Coven Winter Hag
2 tips available
GM Tips: Using Coven Winter Hag
When using Coven Winter Hag in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Coven Winter Hag
2 strategies available
Player Guide: Facing Coven Winter Hag
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Coven Winter Hag?
- Coven Winter Hag has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Coven Winter Hag?
- Coven Winter Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Coven Winter Hag speak?
- Coven Winter Hag can communicate in Common, Draconic, Sylvan.
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