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Cyclops Myrmidon

Huge · Giant · CR 10 · Chaotic Evil

Armor Class
17
Hit Points and Hit Dice
126 (11d12+55)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
10
+0
CON
20
+5
INT
8
-1
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Evil
XP 5900
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 10

Skills

Survival +3

Languages

Giant

Traits

Panicked Rage

While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.

Poor Depth Perception

The cyclops makes all ranged attacks with disadvantage.

Actions

Maul

+8 to hit, reach 10 ft (3 m). Hit: 6d6+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage.

Multiattack

The cyclops makes two melee attacks.

Rock

+8 to hit, range 120 ft (36.6 m). Hit: 5d10+5 bludgeoning damage.

Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.

Bonus Actions

Thick Skulled

1/day

The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw.

Reactions

Big Windup

When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.

About Cyclops Myrmidon

Cyclops Myrmidon is a huge giant with a Challenge Rating of 10. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 126 hit points (derived from 11d12+55).

Cyclops Myrmidon has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cyclops Myrmidon

2 tips available

When using Cyclops Myrmidon in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Cyclops Myrmidon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cyclops Myrmidon?
Cyclops Myrmidon has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Cyclops Myrmidon?
Cyclops Myrmidon is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Cyclops Myrmidon speak?
Cyclops Myrmidon can communicate in Giant.

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