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Crusher

Large · Construct · CR 10 · Chaotic Evil

Armor Class
20
Hit Points and Hit Dice
115 (11d10+55)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
8
-1
CON
20
+5
INT
1
-5
WIS
6
-2
CHA
1
-5

Overview

Category Monsters
Size Large
Type Construct
Alignment Chaotic Evil
XP 5900
Initiative Bonus -1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2

Resistances & Immunities

Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Clockwork Nature

A clockwork doesnt require air, nourishment, or rest, and is immune to disease.

Immutable Form

The clockwork is immune to any effect that would alter its form.

Actions

Crush

The crusher moves up to its Speed in a straight line. While doing so it can attempt to enter Large or smaller creatures spaces. Whenever the crusher attempts to enter a creatures space the creature makes a DC 17 Dexterity or Strength saving throw (the creatures choice). If the creature succeeds at a Strength saving throw the crushers movement ends for the turn. If the creature succeeds at a Dexterity saving throw the creature may use its reaction if available to move up to half its Speed without provoking opportunity attacks. The first time on the crushers turn that it enters a creatures space the creature is knocked prone and takes 50 (10d8 + 5) bludgeoning damage. A creature is prone while in the crushers space.

Ram

+9 to hit, reach 5 ft (1.5 m). Hit: 4d8+5 bludgeoning damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage. If the crusher moves at least 20 feet straight towards the target before the attack the attack deals an extra 18 (4d8) bludgeoning damage.

Bonus Actions

Overclock

Recharge 5–6

The crusher takes the Dash action.

About Crusher

Crusher is a large construct with a Challenge Rating of 10. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 115 hit points (derived from 11d10+55).

GM Tips: Using Crusher

2 tips available

When using Crusher in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Crusher

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Crusher?
Crusher has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Crusher?
Crusher is a Large Construct, which affects how certain spells and abilities interact with it.

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