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Deva

Medium · Celestial · CR 10 · Chaotic Evil

Armor Class
17
Hit Points and Hit Dice
153 (18d8+72)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
18
+4
CON
18
+4
INT
18
+4
WIS
20
+5
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Celestial
Alignment Chaotic Evil
XP 5900
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Fly 90 ft (27.4 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 30 ft (9.1 m)
Passive Perception 19

Saving Throws

Wisdom +9 Charisma +9

Skills

Insight +9 Perception +9 Religion +9

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
radiant; damage from nonmagical weapons
Condition Immunities
charmed, exhaustion, frightened

Traits

Aligned

An angel radiates a Lawful aura. Most angels also radiate a Good aura, and a few radiate Evil.

Celestial Dissolution

When an angel dies, its body and equipment dissolve into motes of light.

Detect Alignment

An angel knows the alignment, if any, of each creature within 30 feet that it can see.

Immortal Nature

An angel doesnt require air, sustenance, or sleep.

Magic Resistance

The deva has advantage on saving throws against spells and magical effects.

Actions

Celestial Hammer

+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 5d6 radiant damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 17 (5d6) radiant damage. On a hit the target can't make opportunity attacks against the deva until the beginning of the targets next turn.

Change Form

The deva magically transforms into a beast or humanoid or back into its true form. It retains its deva statistics including speech and telepathy except that it has the size movement modes and traits of its new form.

Divine Blast

+8 to hit, range 60 ft (18.3 m). Hit: 5d8 radiant damage.

Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.

Multiattack

The deva makes two attacks.

Radiant Energy

1/day

The deva touches a creature other than itself. If the target is unwilling the deva makes an attack roll with a +8 bonus. The deva can choose to magically heal 60 hit points of damage and end any blindness curse deafness disease or poison on the target. Alternatively the deva can choose to deal 60 radiant damage to the target.

About Deva

Deva is a medium celestial with a Challenge Rating of 10. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 153 hit points (derived from 18d8+72).

Deva has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Deva

2 tips available

When using Deva in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Deva

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Deva?
Deva has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Deva?
Deva is a Medium Celestial, which affects how certain spells and abilities interact with it.
What languages does Deva speak?
Deva can communicate in all, telepathy 120 ft..

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