Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Giant
Traits
Panicked Rage
While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.
Poor Depth Perception
The cyclops makes all ranged attacks with disadvantage.
Actions
Club
+8 to hit, reach 10 ft (3 m). Hit: 3d8+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Multiattack
The cyclops makes two melee attacks.
Rock
+8 to hit, range 120 ft (36.6 m). Hit: 5d10+5 bludgeoning damage.
Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.
Bonus Actions
Thick Skulled
The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw.
Reactions
Big Windup
When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.
About Cyclops
Cyclops is a huge giant with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 126 hit points (derived from 11d12+55).
Cyclops has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cyclops
2 tips available
GM Tips: Using Cyclops
When using Cyclops in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Cyclops
2 strategies available
Player Guide: Facing Cyclops
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cyclops?
- Cyclops has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Cyclops?
- Cyclops is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Cyclops speak?
- Cyclops can communicate in Giant.
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