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Coven Night Hag

Medium · Fey · CR 7 · Chaotic Evil

Armor Class
17
Hit Points and Hit Dice
120 (16d8+48)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
16
+3
INT
16
+3
WIS
14
+2
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Evil
XP 2900
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Saving Throws

Constitution +6 Wisdom +5

Skills

Arcana +6 Deception +6 Insight +5 Perception +5 Stealth +5

Languages

Abyssal, Common, Infernal

Traits

Curse

A creature touched by the hags claws is magically cursed for 30 days. While under this curse, the target has disadvantage on attack rolls made against the hag.

Evil

The hag radiates an Evil aura.

Magic Resistance

The hag has advantage on saving throws against spells and magical effects.

Actions

Claws

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage and the target is subject to the hags Curse trait.

Nightmare Haunting

1/day

While on the Ethereal Plane the hag magically touches a sleeping creature that is under the night hags Curse and is not protected by a magic circle or protection from evil and good spell or similar magic. As long as the touch persists the target has terrible nightmares. If the nightmares last for 1 hour the target gains no benefit from the rest and its hit point maximum is reduced by 5 (1d10) until the curse ends. If this effect reduces the targets hit points maximum to 0 the target dies and the hag captures its soul. The reduction to the targets hit point maximum lasts until removed by greater restoration or similar magic.

Planar Travel

3/day

The hag magically enters the Ethereal Plane from the Material Plane or vice versa. Alternatively the hag is magically transported to the Material Plane Hell or the Abyss arriving within 10 miles of its desired destination.

Shapeshift

The hag magically polymorphs into a Small or Medium humanoid. Equipment it is carrying isnt transformed. It retains its claws in any form. It has no true form and remains in its current form when it dies.

Sleep Touch

+5 to hit, reach 5 ft (1.5 m).

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target falls asleep for 4 hours or until it takes damage or is shaken awake. Once the hag successfully hits a target it can't make this attack again until it finishes a long rest.

Bonus Actions

Fragmentary Dream

The hag creates a terrifying illusion visible only to one creature that it can see within 120 feet. The creature makes a DC 14 Wisdom saving throw. It takes 22 (4d10) psychic damage and becomes frightened until the end of its turn on a failure, or takes half damage on a success.

Reactions

Steal Magic

3/day

When a creature the hag can see within 60 feet casts a spell using a 3rd-level or lower spell slot, the hag attempts to steal its power. The caster makes a DC 14 saving throw using its spellcasting ability. On a failure, the spell fails, and the hag gains 5 (1d10) temporary hit points per level of the spell slot used.

About Coven Night Hag

Coven Night Hag is a medium fey with a Challenge Rating of 7. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 120 hit points (derived from 16d8+48).

Coven Night Hag has communication capabilities including Abyssal, Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Coven Night Hag

2 tips available

When using Coven Night Hag in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Coven Night Hag

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Coven Night Hag?
Coven Night Hag has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Coven Night Hag?
Coven Night Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Coven Night Hag speak?
Coven Night Hag can communicate in Abyssal, Common, Infernal.

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