Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any four
Resistances & Immunities
Traits
Alchemy Schooling
The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies.
Crafting
So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity.
Potion Crafter
The alchemist has the following potions on hand:
Potion of Climbing
For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb.
Potion of Greater Healing (3)
Restores 14 (4d4 + 4) hit points.
Potion of Superior Healing
Restores 28 (8d4 + 8) hit points.
Potion of Water Breathing
For 1 hour, the drinker can breathe underwater.
Actions
Bomb
The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failure or half damage on a success.
Dagger
+6 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 plus 3d6 poison damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
Multiattack
The alchemist attacks twice with their dagger.
Bonus Actions
Alter Bomb
The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder.
Potion
The alchemist drinks or administers a potion.
Reactions
Desperate Drink
When the alchemist is dealt damage, they drink a potion.
About Cosmopolitan Alchemist
Cosmopolitan Alchemist is a medium humanoid with a Challenge Rating of 6. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 91 hit points (derived from 14d8+28).
Cosmopolitan Alchemist has communication capabilities including any four. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cosmopolitan Alchemist
3 tips available
GM Tips: Using Cosmopolitan Alchemist
When using Cosmopolitan Alchemist in your D&D 5e campaign, consider these tactical approaches:
-
Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
-
Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
-
Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Cosmopolitan Alchemist
3 strategies available
Player Guide: Facing Cosmopolitan Alchemist
When your party encounters this creature, keep these strategies in mind:
-
Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
-
Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
-
Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cosmopolitan Alchemist?
- Cosmopolitan Alchemist has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Cosmopolitan Alchemist?
- Cosmopolitan Alchemist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Cosmopolitan Alchemist speak?
- Cosmopolitan Alchemist can communicate in any four.
Related D&D 5e Content
Related D&D 5e Content
Explore more about humanoid creatures and D&D 5e mechanics:
Related Creatures
Alchemist
Humanoid · CR 6
Cambion
Fiend · CR 5
Assassin
Humanoid · CR 7
Alpha Werewolf
Humanoid · CR 6
Barbed Devil
Fiend · CR 5
Chimera
Monstrosity · CR 7