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Cosmopolitan Alchemist

Medium · Humanoid · CR 6 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
91 (14d8+28)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
16
+3
CON
14
+2
INT
19
+4
WIS
14
+2
CHA
13
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 15

Saving Throws

Dexterity +6 Constitution +5 Wisdom +5

Skills

Arcana +7 Insight +5 Investigation +7 Nature +7 Perception +5

Languages

any four

Resistances & Immunities

Damage Resistances
fire, poison

Traits

Alchemy Schooling

The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies.

Crafting

So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity.

Potion Crafter

The alchemist has the following potions on hand:

Potion of Climbing

For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb.

Potion of Greater Healing (3)

Restores 14 (4d4 + 4) hit points.

Potion of Superior Healing

Restores 28 (8d4 + 8) hit points.

Potion of Water Breathing

For 1 hour, the drinker can breathe underwater.

Actions

Bomb

3/day

The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failure or half damage on a success.

Dagger

+6 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 plus 3d6 poison damage.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Multiattack

The alchemist attacks twice with their dagger.

Bonus Actions

Alter Bomb

The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder.

Potion

The alchemist drinks or administers a potion.

Reactions

Desperate Drink

1/day

When the alchemist is dealt damage, they drink a potion.

About Cosmopolitan Alchemist

Cosmopolitan Alchemist is a medium humanoid with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 91 hit points (derived from 14d8+28).

Cosmopolitan Alchemist has communication capabilities including any four. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cosmopolitan Alchemist

3 tips available

When using Cosmopolitan Alchemist in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Cosmopolitan Alchemist

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cosmopolitan Alchemist?
Cosmopolitan Alchemist has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Cosmopolitan Alchemist?
Cosmopolitan Alchemist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Cosmopolitan Alchemist speak?
Cosmopolitan Alchemist can communicate in any four.

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