Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Traits
Reactive Heads
The chimera can take three reactions per round, but not more than one per turn.
Three Heads
The chimera has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked.
Wakeful
When one of the chimeras heads is asleep, the others are awake.
Actions
Breath Weapon
The dragon head breathes fire in a 15-foot cone. Creatures in the area make a DC 15 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.
Headbutt
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or fall prone.
Reactions
Tail Swipe
If a creature within 5 feet hits the chimera with a melee attack, the attacker is battered by the chimeras tail. The attacker makes a DC 15 Strength saving throw. On a failure, it takes 9 (2d4 + 4) bludgeoning damage and is pushed 10 feet from the chimera and knocked prone.
Winged Charge
If a creature the chimera can see hits it with a ranged attack, the chimera leaps off the ground and moves up to its fly speed towards the attacker. If within range, the chimera then makes a headbutt attack against the attacker.
Legendary Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.
The chimera uses its Bite attack.
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 2d4+4 slashing damage.
The chimera uses its Claw attack.
The chimera can take 2 legendary actions
Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
About Chimera
Chimera is a large monstrosity with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 114 hit points (derived from 12d10+48).
GM Tips: Using Chimera
2 tips available
GM Tips: Using Chimera
When using Chimera in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Chimera
2 strategies available
Player Guide: Facing Chimera
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Chimera?
- Chimera has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Chimera?
- Chimera is a Large Monstrosity, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
Explore more about monstrosity creatures and D&D 5e mechanics:
Related Creatures
Cyclops
Giant · CR 7
Alchemist
Humanoid · CR 6
Cosmopolitan Alchemist
Humanoid · CR 6
Cave Troll
Giant · CR 6
Accursed Spirit Naga
Monstrosity · CR 8
Coven Night Hag
Fey · CR 7