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Ley Wanderer

Huge · Aberration · CR 7 · Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
136 (16d12+32)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
9
-1
CON
14
+2
INT
19
+4
WIS
11
+0
CHA
10
+0

Overview

Category Monsters
Size Huge
Type Aberration
Alignment Neutral
XP 2900
Initiative Bonus -1

Movement

Walk 10 ft (3 m)
Fly 40 ft (12.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Strength +5 Dexterity +2 Intelligence +7

Skills

Perception +0

Languages

all, telepathy 120'

Resistances & Immunities

Damage Immunities
psychic
Damage Resistances
nonmagic B/P/S attacks

Traits

Sense Magic

Senses magic within 120' of it at will. This otherwise works like the detect magic spell but isn’t itself magical.

Bonus Actions

Drain Magic Item

Drains the magic from an item it is holding. Magic item with charges loses 1d6 charges item with limited uses per day loses one daily use and single-use item such as potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 min. Wanderer gains 5 temp hp each time it drains a magic item. A drained item regains its magic after 24 hrs.

Reactions

Absorb Spell

When a creature wanderer can see within 30' of it casts spell wanderer can absorb spell's energy countering it. Works like counterspell except wanderer must always make spellcasting ability check no matter spell's level. Its ability check for this is +7. If it successfully counters the spell it gains 5 temp hp/spell level.

About Ley Wanderer

Ley Wanderer is a huge aberration with a Challenge Rating of 7. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 136 hit points (derived from 16d12+32).

Ley Wanderer has communication capabilities including all, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ley Wanderer

2 tips available

When using Ley Wanderer in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Ley Wanderer

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ley Wanderer?
Ley Wanderer has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Ley Wanderer?
Ley Wanderer is a Huge Aberration, which affects how certain spells and abilities interact with it.
What languages does Ley Wanderer speak?
Ley Wanderer can communicate in all, telepathy 120'.

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