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Haunted Giant

Huge · Giant · CR 6 · Chaotic Neutral

Source. Creature Codex
Armor Class
20 (natural armor)
Hit Points and Hit Dice
126 (12d12+48)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
8
-1
CON
19
+4
INT
5
-3
WIS
9
-1
CHA
6
-2

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Neutral
XP 2300
Initiative Bonus -1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 12

Saving Throws

Dexterity +2 Constitution +7 Wisdom +2

Skills

Athletics +8 Perception +2

Languages

Giant

Traits

Ancestral Spirits

Three ghostly spirits haunt the giant. The spirits are incorporeal, remain within 10 feet of the giant at all times, and can't take actions. Each uses the giant's AC and saving throws, has 15 hp and can only be harmed by radiant damage. If an ancestral spirit is reduced to 0 hp, it disappears temporarily. Reduce the giant's AC by 1 and remove one trait granted by the spirits for each spirit that is driven off. Ancestral spirits can't be turned.

Reckless

At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. This trait is granted by the ancestral spirits.

See Invisibility

The giant can see invisible creatures and objects as if they were visible and can see into the Ethereal Plane. This trait is granted by the ancestral spirits.

Steadfast

The giant is immune to the charmed and frightened conditions. This trait is granted by the ancestral spirits.

Actions

Greatclub

+8 to hit, reach 10 ft (3 m). Hit: 3d8+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Multiattack

The giant makes two greatclub attacks.

Rock

+8 to hit, range 60/240 ft (18.3/73.2 m). Hit: 3d10+5 bludgeoning damage.

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

About Haunted Giant

Haunted Giant is a huge giant with a Challenge Rating of 6. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 126 hit points (derived from 12d12+48).

Haunted Giant has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Haunted Giant

2 tips available

When using Haunted Giant in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Haunted Giant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Haunted Giant?
Haunted Giant has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Haunted Giant?
Haunted Giant is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Haunted Giant speak?
Haunted Giant can communicate in Giant.

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