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Chuul

Large · Aberration · CR 5 · Chaotic Evil

Armor Class
16
Hit Points and Hit Dice
93 (11d10+33)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
16
+3
INT
5
-3
WIS
16
+3
CHA
10
+0

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 40 ft (12.2 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Languages

understands Deep Speech but can't speak

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
frightened, poisoned

Traits

Amphibious

The chuul can breathe air and water.

Detect Magic

The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.

Actions

Multiattack

If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.

Pincer

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.

Tentacle

A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.

About Chuul

Chuul is a large aberration with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 93 hit points (derived from 11d10+33).

Chuul has communication capabilities including understands Deep Speech but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chuul

1 tips available

When using Chuul in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Chuul

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chuul?
Chuul has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Chuul?
Chuul is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Chuul speak?
Chuul can communicate in understands Deep Speech but can't speak.

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