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Devil Bough

Huge · Fiend · CR 6 · Neutral Evil

Source. Creature Codex
Armor Class
14 (natural armor)
Hit Points and Hit Dice
114 (12d12+36)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
17
+3
INT
10
+0
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Huge
Type Fiend
Alignment Neutral Evil
XP 2300
Initiative Bonus +0

Movement

Walk 10 ft (3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Tremorsense 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Constitution +6

Skills

Perception +3

Languages

Abyssal, Infernal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Condition Immunities
poisoned

Traits

Grinding Maw

The devil bough has advantage on attack rolls against any creature grappled by its bite attack.

Like Calls to Like

The devil bough knows if a creature within 60 feet of it is evil-aligned or not.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 3d8+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the devil bough can't make bite attacks against other targets.

Claw

+7 to hit, reach 10 ft (3 m). Hit: 3d6+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Multiattack

The devil bough makes one claw attack and one bite attack.

Reactions

Arcasynthesis

When a spell of 5th level or lower is cast within 100 feet of the devil bough, it attempts to synthesize the magic. The spell resolves as normal, but the devil bough has a 50% chance of regaining 5 (1d10) hp per level of the spell cast.

About Devil Bough

Devil Bough is a huge fiend with a Challenge Rating of 6. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 114 hit points (derived from 12d12+36).

Devil Bough has communication capabilities including Abyssal, Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Devil Bough

1 tips available

When using Devil Bough in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Devil Bough

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Devil Bough?
Devil Bough has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Devil Bough?
Devil Bough is a Huge Fiend, which affects how certain spells and abilities interact with it.
What languages does Devil Bough speak?
Devil Bough can communicate in Abyssal, Infernal, telepathy 120 ft..

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