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Wyvern

Large · Dragon · CR 6 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
110 (13d10+39)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
16
+3
INT
5
-3
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Dragon
Alignment Chaotic Evil
XP 2300
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Fly 80 ft (24.4 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Perception +4

Languages

understands Draconic but can't speak

Traits

Imperfect Flight

While bloodied, the wyverns fly speed is halved, and it can't gain altitude.

Actions

Bite

+7 to hit, reach 10 ft (3 m). Hit: 2d8+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws

+7 to hit, reach 5 ft (1.5 m). Hit: 2d4+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the wyvern is attacking from above the target is grappled by the wyvern (escape DC 15). While grappling a target in this way the wyverns Speed is reduced to 0 it can't use its claws to attack any other creature and it has advantage on attacks against the target.

Multiattack

The wyvern attacks once with its bite and once with its stinger. While flying it can use its claws in place of one other attack.

Stinger

+7 to hit, reach 10 ft (3 m). Hit: 2d6+4 poison damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 24 (7d6) poison damage on a failure or half damage on a success.

About Wyvern

Wyvern is a large dragon with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 110 hit points (derived from 13d10+39).

Wyvern has communication capabilities including understands Draconic but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wyvern

1 tips available

When using Wyvern in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Wyvern

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wyvern?
Wyvern has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Wyvern?
Wyvern is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Wyvern speak?
Wyvern can communicate in understands Draconic but can't speak.

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