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Otyugh

Large · Aberration · CR 6 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
110 (13d10+39)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
16
+3
INT
6
-2
WIS
14
+2
CHA
5
-3

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 2300
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 12

Saving Throws

Strength +6 Constitution +6

Languages

telepathy 120.0 ft (36.6 m). (can transmit but not receive thoughts and images)

Actions

Multiattack

The otyugh makes two tentacle attacks.

Tentacle

+6 to hit, reach 10 ft (3 m). Hit: 1d8+3 plus 1d8 piercing damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 14) and restrained until the grapple ends. The otyugh has two tentacles each of which can grapple one target and can't attack a different target while doing so.

Tentacle Slam

The otyugh slams any creatures it is grappling into a hard surface or into each other. Each creature makes a DC 14 Strength saving throw. On a failure the target takes 10 (2d6 + 3) bludgeoning damage is stunned until the end of the otyughs next turn and is pulled up to 5 feet towards the otyugh. On a success the target takes half damage.

Bonus Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it makes a DC 14 Constitution saving throw. On a failure, the target contracts a disease. While diseased, the target is poisoned. The target repeats the saving throw every 24 hours, reducing its hit point maximum by 5 (1d10) on a failure (to a minimum of 1 hit point) and becoming cured on a success. The reduction in hit points lasts until the disease is cured.

Swallow

If the otyugh has no other creature in its stomach, the otyugh bites a Medium or smaller creature that is stunned. On a hit, the creature is swallowed. A swallowed creature has total cover from attacks from outside the otyugh, is blinded and restrained, and takes 10 (3d6) acid damage at the start of each of the otyugh's turns. If a swallowed creature deals 15 or more damage to the otyugh in a single turn, or if the otyugh dies, the otyugh vomits up the creature.

About Otyugh

Otyugh is a large aberration with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 110 hit points (derived from 13d10+39).

Otyugh has communication capabilities including telepathy 120 ft. (can transmit but not receive thoughts and images). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Otyugh

2 tips available

When using Otyugh in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Otyugh

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Otyugh?
Otyugh has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Otyugh?
Otyugh is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Otyugh speak?
Otyugh can communicate in telepathy 120 ft. (can transmit but not receive thoughts and images).

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