Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic, Primordial
Resistances & Immunities
Environments
Traits
Fog Vision
The dragon sees normally through light or heavy obscurement caused by fog, mist, clouds, or high wind.
Innate Spellcasting
the dragon's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spell, requiring no material components:
at will: feather fall
Uncontrollable
The dragon's movement is never impeded by difficult terrain, and its speed can't be reduced by spells or magical effects. It can't be restrained (per the condition), and it escapes automatically from any nonmagical restraints (such as chains, entanglement, or grappling) by spending 5 feet of movement. Being underwater imposes no penalty on its movement or attacks.
Actions
Bite
+8 to hit, reach 10 ft (3 m). Hit: 2d10 piercing damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Breath of Gales
The dragon exhales a blast of wind in a 30-foot cone. Each creature in that cone takes 11 (2d10) bludgeoning damage and is pushed 25 feet away from the dragon and knocked prone; a successful DC 16 Strength saving throw halves the damage and prevents being pushed and knocked prone. Unprotected flames in the cone are extinguished, and sheltered flames (such as those in lanterns) have a 75 percent chance of being extinguished.
Claw
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
About Young Wind Dragon
Young Wind Dragon is a large dragon with a Challenge Rating of 6. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 150 hit points (derived from 16d10+62).
Young Wind Dragon has communication capabilities including Common, Draconic, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Young Wind Dragon
1 tips available
GM Tips: Using Young Wind Dragon
When using Young Wind Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Young Wind Dragon
1 strategies available
Player Guide: Facing Young Wind Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Young Wind Dragon?
- Young Wind Dragon has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Young Wind Dragon?
- Young Wind Dragon is a Large Dragon, which affects how certain spells and abilities interact with it.
- What languages does Young Wind Dragon speak?
- Young Wind Dragon can communicate in Common, Draconic, Primordial.
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Related D&D 5e Content
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