Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common, Draconic, Primordial
Resistances & Immunities
Environments
Traits
Innate Spellcasting
the dragon's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:
at will: tongues
3/day: enhance ability
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Breath Weapon
A mithral dragon can spit a 50-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 21 (6d6) magical slashing damage and lose another 5 hit points from bleeding at the start of their turns for 6 rounds; slashing damage is halved by a successful DC 12 Dexterity saving throw, but bleeding damage is not affected. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use
Claw
+6 to hit, reach 5 ft (1.5 m). Hit: 2d10 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target loses 3 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 3 hp per round for each bleeding wound it has taken from a mithral dragon's claws.
Multiattack
The dragon makes one bite attack and two claw attacks.
About Young Mithral Dragon
Young Mithral Dragon is a medium dragon with a Challenge Rating of 6. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 92 hit points (derived from 16d8+20).
Young Mithral Dragon has communication capabilities including Celestial, Common, Draconic, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Young Mithral Dragon
1 tips available
GM Tips: Using Young Mithral Dragon
When using Young Mithral Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Young Mithral Dragon
1 strategies available
Player Guide: Facing Young Mithral Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Young Mithral Dragon?
- Young Mithral Dragon has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Young Mithral Dragon?
- Young Mithral Dragon is a Medium Dragon, which affects how certain spells and abilities interact with it.
- What languages does Young Mithral Dragon speak?
- Young Mithral Dragon can communicate in Celestial, Common, Draconic, Primordial.
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Related D&D 5e Content
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