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Rusalka

Medium · Undead · CR 6 · Chaotic Evil

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
88 (16d8+16)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
15
+2
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 2300
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 40 ft (12.2 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Languages

Common

Resistances & Immunities

Damage Immunities
necrotic, poison; piercing and slashing from nonmagical attacks
Condition Immunities
charmed, frightened, paralyzed, poisoned

Environments

Ocean

Traits

Innate Spellcasting

the rusalka's innate casting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

at will: control water, suggestion, tongues, water walk (can be ended freely at will)

1/day: dominate person

Watery Camouflage

In dim light or darkness, a rusalka that's underwater is invisible.

Withered Tresses

If a rusalka is kept out of water for 24 consecutive hours, its hair and body dry into desiccated swamp weeds and the creature is utterly destroyed.

Actions

Breathless Kiss

+6 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: the target is grappled (escape DC 13) and the rusalka draws all the air from the target's lungs with a kiss. If the rusalka has movement remaining, she drags the grappled creature into deep water, where it begins suffocating.

Drowning Hair

1/day

The rusalka's long hair tangles around a creature the rusalka has grappled. The creature takes 33 (6d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. In addition, until it escapes the rusalka's grapple, it is restrained and has disadvantage on Strength checks to break free of the grapple.

About Rusalka

Rusalka is a medium undead with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 88 hit points (derived from 16d8+16).

Rusalka has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Rusalka

1 tips available

When using Rusalka in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Rusalka

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Rusalka?
Rusalka has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Rusalka?
Rusalka is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Rusalka speak?
Rusalka can communicate in Common.

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