Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
-
Resistances & Immunities
Environments
Traits
Air Form
The rotting wind can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Befouling Presence
All normal plant life and liquid in the same space as a rotting wind at the end of the wind's turn is blighted and cursed. Normal vegetation dies in 1d4 days, while plant creatures take double damage from the wind of decay action. Unattended liquids become noxious and undrinkable.
Invisibility
The rotting wind is invisible as per a greater invisibility spell.
Actions
Wind of Decay
+8 to hit. Hit: 2d6 necrotic damage.
Melee Weapon Attack: +8 to hit, reach 0 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic.
About Rotting Wind
Rotting Wind is a large undead with a Challenge Rating of 6. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 82 hit points (derived from 11d10+22).
Rotting Wind has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Rotting Wind
1 tips available
GM Tips: Using Rotting Wind
When using Rotting Wind in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Rotting Wind
1 strategies available
Player Guide: Facing Rotting Wind
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Rotting Wind?
- Rotting Wind has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Rotting Wind?
- Rotting Wind is a Large Undead, which affects how certain spells and abilities interact with it.
- What languages does Rotting Wind speak?
- Rotting Wind can communicate in -.
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