Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Druidic, Giant
Resistances & Immunities
Environments
Traits
Amphibious
The hag can breathe air and water.
Blood Sense
A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.
Magic Resistance
The hag has advantage on saving throws against spells and other magical effects.
Spellcasting
the hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared:
- Cantrips (at will): animal friendship (red hags treat this as a cantrip), poison spray, thorn whip
- 1st Level (4 slots): cure wounds, entangle, speak with animals
- 2nd Level (3 slots): barkskin, flame blade, lesser restoration
- 3rd Level (3 slots): call lightning, conjure animals, dispel magic, meld into stone
- 4th Level (2 slots): control water, dominate beast, freedom of movement, hallucinatory terrain
Actions
Claws
+6 to hit, reach 5 ft (1.5 m). Hit: 3d8 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
Siphoning Aura
The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw.
About Red Hag
Red Hag is a medium fey with a Challenge Rating of 7. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 119 hit points (derived from 14d8+56).
Red Hag has communication capabilities including Common, Druidic, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Red Hag
1 tips available
GM Tips: Using Red Hag
When using Red Hag in your D&D 5e campaign, consider these tactical approaches:
-
Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Red Hag
1 strategies available
Player Guide: Facing Red Hag
When your party encounters this creature, keep these strategies in mind:
-
Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Red Hag?
- Red Hag has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Red Hag?
- Red Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Red Hag speak?
- Red Hag can communicate in Common, Druidic, Giant.
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Related D&D 5e Content
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