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Psoglav Demon

Large · Fiend · CR 7 · Chaotic Evil

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
115 (11d10+55)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
23
+6
CON
20
+5
INT
16
+3
WIS
19
+4
CHA
18
+4

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 2900
Initiative Bonus +6

Movement

Walk 40 ft (12.2 m)
Fly 60 ft (18.3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 30 ft (9.1 m)
Passive Perception 16

Saving Throws

Dexterity +9 Constitution +8 Wisdom +7 Charisma +7

Skills

Acrobatics +9 Intimidation +7 Perception +6 Stealth +9

Languages

Common, Infernal; telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold, lightning
Condition Immunities
poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Innate Spellcasting

the psoglav's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spell, requiring no material components:

1/day: greater invisibility

Magic Weapon

The psoglav's weapon attacks are magical.

Shadow Door (4/Day)

The psoglav has the ability to travel between shadows as if by means of a dimension door spell. The magical transport must begin and end in an area with at least some dim light. The shadow door can span a maximum of 90 feet.

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d12 damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5).

Multiattack

The psoglav demon makes three bite attacks.

Shadow Stealing Ray

Recharge 5–6

The psoglav emits a beam from its single eye. One target within 60 feet of the psoglav is hit automatically by the ray. The target is knocked 20 feet back and must succeed on a DC 15 Dexterity saving throw or be knocked prone. The target's shadow stays in the space the target was originally in, and acts as an undead shadow under the command of the psoglav demon. If the creature hit with the shadow stealing ray flees the encounter, it is without a natural shadow for 1d12 days before the undead shadow fades and the creature's natural shadow returns. The undead shadow steals the body of its creature of origin if that creature is killed during the encounter; in that case, the creature's alignment shifts to evil and it falls under the command of the psoglav. The original creature regains its natural shadow immediately if the undead shadow is slain. A creature can only have its shadow stolen by the shadow stealing ray once per day, even if hit by the rays of two different psoglav demons, but it can be knocked back by it every time it is hit.

About Psoglav Demon

Psoglav Demon is a large fiend with a Challenge Rating of 7. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 115 hit points (derived from 11d10+55).

Psoglav Demon has communication capabilities including Common, Infernal; telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Psoglav Demon

2 tips available

When using Psoglav Demon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Psoglav Demon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Psoglav Demon?
Psoglav Demon has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Psoglav Demon?
Psoglav Demon is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Psoglav Demon speak?
Psoglav Demon can communicate in Common, Infernal; telepathy 60 ft..

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