Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Environments
Traits
False Appearance
While the pillar remains motionless, it is indistinguishable from a statue or a carved column.
Immutable Form
The pillar is immune to any spell or effect that would alter its form.
Magic Resistance
The pillar has advantage on saving throws against spells and other magical effects.
Magic Weapons
The pillar's weapon attacks are magical.
Steal Weapons
The eldritch magic that powers the pillar produces a magnetic power that seizes metal objects that touch it, including metal weapons. When a creature successfully strikes the pillar with a metal melee weapon, the attacker must make a successful DC 15 Strength or Dexterity saving throw or the weapon becomes stuck to the pillar until the pillar releases it or is destroyed. The saving throw uses the same ability as the attack used. The pillar can release all metal weapons stuck to it whenever it wants. A pillar always drops all weapons stuck to it when it believes it's no longer threatened. This ability affects armor only during a grapple.
Actions
Multiattack
The pillar makes two slam attacks.
Slam
+8 to hit, reach 5 ft (1.5 m). Hit: 3d8 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
About Possessed Pillar
Possessed Pillar is a large construct with a Challenge Rating of 7. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 95 hit points (derived from 10d10+40).
Possessed Pillar has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Possessed Pillar
2 tips available
GM Tips: Using Possessed Pillar
When using Possessed Pillar in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Possessed Pillar
2 strategies available
Player Guide: Facing Possessed Pillar
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Possessed Pillar?
- Possessed Pillar has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Possessed Pillar?
- Possessed Pillar is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Possessed Pillar speak?
- Possessed Pillar can communicate in understands the languages of its creator but can't speak.
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