Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish, Goblin, Sylvan, Void Speech
Resistances & Immunities
Environments
Traits
All-Around Vision
Attackers never gain advantage on attacks or bonus damage against a mamura from the presence of nearby allies.
Distraction
Because of the mamura's alien and forbidding aura, any spellcaster within 20 feet of the mamura must make a successful DC 14 spellcasting check before casting a spell; if the check fails, they lose their action but not the spell slot. They must also make a successful DC 14 spellcasting check to maintain concentration if they spend any part of their turn inside the aura.
Flyby
The mamura doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Friend to Darkness
In darkness or dim light, the mamura has advantage on Stealth checks. It can attempt to hide as a bonus action at the end of its turn if it's in dim light or darkness.
Magic Resistance
The mamura has advantage on saving throws against spells and other magical effects.
Actions
Claw
+7 to hit, range 5 ft (1.5 m). Hit: 1d8 poison damage.
Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 round. The poison duration is cumulative with multiple failed saving throws.
Multiattack
The mamura makes three claw attacks and one whiptail sting attack.
Whiptail Stinger
+7 to hit, range 5 ft (1.5 m). Hit: 1d8 poison damage.
Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 1d6 poison damage. If the target is also poisoned by the mamura's claws, it takes another 1d6 poison damage at the start of each of its turns while the poisoning remains in effect.
About Mamura
Mamura is a small aberration with a Challenge Rating of 6. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 97 hit points (derived from 13d6+52).
Mamura has communication capabilities including Common, Elvish, Goblin, Sylvan, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mamura
1 tips available
GM Tips: Using Mamura
When using Mamura in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Mamura
1 strategies available
Player Guide: Facing Mamura
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mamura?
- Mamura has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Mamura?
- Mamura is a Small Aberration, which affects how certain spells and abilities interact with it.
- What languages does Mamura speak?
- Mamura can communicate in Common, Elvish, Goblin, Sylvan, Void Speech.
Related D&D 5e Content
Related D&D 5e Content
Explore more about aberration creatures and D&D 5e mechanics:
Related Creatures
Alpha Werewolf
Humanoid · CR 6
Champion Warrior
Humanoid · CR 5
Barbed Devil
Fiend · CR 5
Air Elemental
Elemental · CR 5
Bulette
Monstrosity · CR 6
Chimera
Monstrosity · CR 7