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Malphas (Storm Crow)

Medium · Fey · CR 6 · Neutral Evil

Source. Tome of Beasts
Armor Class
16 (studded leather)
Hit Points and Hit Dice
120 (16d8+48)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
19
+4
CON
16
+3
INT
14
+2
WIS
13
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Fey
Alignment Neutral Evil
XP 2300
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Fly 30 ft (9.1 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +7 Constitution +6 Wisdom +4 Charisma +5

Skills

Perception +4

Languages

Common, Giant, Ravenfolk, Sylvan

Traits

Innate Spellcasting

the storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

at will: magic missile

1/day: haste

Night Terror (1/round)

As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.

Sunlight Sensitivity

While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Swordtrained

Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.

Actions

Longsword

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack

The malphas makes three longsword attacks.

Reactions

Shadow Call

A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.

About Malphas (Storm Crow)

Malphas (Storm Crow) is a medium fey with a Challenge Rating of 6. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 120 hit points (derived from 16d8+48).

Malphas (Storm Crow) has communication capabilities including Common, Giant, Ravenfolk, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Malphas (Storm Crow)

1 tips available

When using Malphas (Storm Crow) in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Malphas (Storm Crow)

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Malphas (Storm Crow)?
Malphas (Storm Crow) has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Malphas (Storm Crow)?
Malphas (Storm Crow) is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Malphas (Storm Crow) speak?
Malphas (Storm Crow) can communicate in Common, Giant, Ravenfolk, Sylvan.

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