Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common, Draconic, Infernal; telepathy (120.0 ft (36.6 m).)
Resistances & Immunities
Environments
Traits
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Innate Spellcasting
the gilded devil's spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The gilded devil can innately cast the following spells, requiring no material components:
at will: detect thoughts, major image, suggestion
3/day each: dominate person, polymorph, scorching ray (4 rays), scrying
1/day: teleport (self plus 50 lb of objects only)
Liar's Largesse
A gilded devil has influence over the recipient of a gift for as long as that creature retains the gift. The recipient receives a -2 penalty on saving throws against the gilded devil's abilities and a further -10 penalty against scrying attempts made by the gilded devil. A remove curse spell removes this effect.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Magic Weapons
The gilded devil's weapon attacks are magical.
Actions
Betrayal of Riches
as a bonus action, a gilded devil can turn rings, necklaces, and other jewelry momentarily against their wearer. The devil can affect any visible item of jewelry on up to two creatures within 60 feet, twisting them into cruel barbs and spikes. Each target must succeed on a DC 15 Wisdom saving throw to halve the damage from this effect. If the saving throw fails, the victim takes 13 (3d8) piercing damage and an additional effect based on the item location targeted.
an item is treated as jewelry if it is made of a precious material (such as silver, gold, ivory, or adamantine), adorned with gems, or both, and is worth at least 100 gp.
arms: STR Save or Melee Damage halved until a short rest
hand: STR Save or Drop any held item
eyes: DEX Save or Permanently blinded
head: DEX Save Disadvantage on INT checks until long rest
feet: DEX Save or Speed halved for 24 hours
neck: CON Save or Stunned, unable to breathe for 1 round
other: No additional effects
Heavy Flail (Scourge of Avarice)
+8 to hit, reach 5 ft (1.5 m). Hit: 1d10 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.
Multiattack
The gilded devil makes two heavy flail attacks.
Scorn Base Metals
A gilded devil's attacks ignore any protection provided by nonmagical armor made of bronze, iron, steel, or similar metals. Protection provided by valuable metals such as adamantine, mithral, and gold apply, as do bonuses provided by non-metallic objects.
Scourge of Avarice
As a bonus action, a gilded devil wearing jewelry worth at least 1,000 gp can reshape it into a +2 heavy flail. A creature struck by this jeweled flail suffers disadvantage on all Wisdom saving throws until his or her next short rest, in addition to normal weapon damage. The flail reverts to its base components 1 minute after it leaves the devil's grasp, or upon the gilded devil's death.
Voracious Greed
As an action, a gilded devil can consume nonmagical jewelry or coinage worth up to 1,000 gp. For each 200 gp consumed, it heals 5 hp of damage. A gilded devil can use this ability against the worn items of a grappled foe. The target must succeed on a DC 13 Dexterity saving throw to keep an item from being consumed.
About Gilded Devil
Gilded Devil is a medium fiend with a Challenge Rating of 7. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 112 hit points (derived from 15d8+45).
Gilded Devil has communication capabilities including Celestial, Common, Draconic, Infernal; telepathy (120 ft.). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Gilded Devil
1 tips available
GM Tips: Using Gilded Devil
When using Gilded Devil in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Gilded Devil
1 strategies available
Player Guide: Facing Gilded Devil
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Gilded Devil?
- Gilded Devil has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Gilded Devil?
- Gilded Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Gilded Devil speak?
- Gilded Devil can communicate in Celestial, Common, Draconic, Infernal; telepathy (120 ft.).
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