Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common
Resistances & Immunities
Environments
Traits
Charge
If the ghost knight is mounted and moves at least 30 feet in a straight line toward a target and hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage.
Mounted Warrior
When mounted, the ghost knight has advantage on attacks against unmounted creatures smaller than its mount. If the ghost knight's mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails.
Turning Defiance
The ghost knight and all darakhul or ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Undead Nature
A ghost knight doesn't require air, food, drink, or sleep
Actions
Battleaxe
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8 necrotic damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claws
+6 to hit, reach 5 ft (1.5 m). Hit: 2d4 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Lance
+6 to hit, reach 10 ft (3 m). Hit: 1d12 necrotic damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage.
Multiattack
The ghost knight makes three melee attacks.
About Ghost Knight
Ghost Knight is a medium undead with a Challenge Rating of 6. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 97 hit points (derived from 15d8+30).
Ghost Knight has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ghost Knight
2 tips available
GM Tips: Using Ghost Knight
When using Ghost Knight in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Ghost Knight
2 strategies available
Player Guide: Facing Ghost Knight
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ghost Knight?
- Ghost Knight has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Ghost Knight?
- Ghost Knight is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Ghost Knight speak?
- Ghost Knight can communicate in Common.
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Related D&D 5e Content
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