Creature Reference Back to Creatures

Gearforged Templar

Medium · Humanoid · CR 6 · Lawful Neutral

Source. Tome of Beasts
Armor Class
18 (plate armor)
Hit Points and Hit Dice
71 (11d8+22)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
9
-1
CON
15
+2
INT
12
+1
WIS
16
+3
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Lawful Neutral
XP 2300
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 13

Saving Throws

Dexterity +2 Constitution +5

Languages

Common

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened, exhaustion, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Defensive Zone

The gearforged templar can make an opportunity attack when a creature enters its reach.

Onslaught

As a bonus action, the gearforged can make a Shove attack.

Actions

Glaive

+8 to hit, reach 10 ft (3 m). Hit: 1d10 slashing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Javelin

+8 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d6 piercing damage.

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Multiattack

The gearforged templar makes three attacks with its glaive.

Whirlwind

Recharge 5–6

The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.

Reactions

Parry

The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.

About Gearforged Templar

Gearforged Templar is a medium humanoid with a Challenge Rating of 6. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 71 hit points (derived from 11d8+22).

Gearforged Templar has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Gearforged Templar

2 tips available

When using Gearforged Templar in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Gearforged Templar

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Gearforged Templar?
Gearforged Templar has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Gearforged Templar?
Gearforged Templar is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Gearforged Templar speak?
Gearforged Templar can communicate in Common.

Related D&D 5e Content

Related Creatures