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Fext

Medium · Undead · CR 6 · Any Alignment

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
60 (11d8+11)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
16
+3
CON
1
-5
INT
14
+2
WIS
12
+1
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Undead
Alignment Any Alignment
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +6 Wisdom +4 Charisma +7

Skills

Perception +4

Languages

the languages spoken by its patron

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing damage with nonmagical weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Innate Spellcasting

the fext's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:at will: hex3/day each: counterspell, fear, gaseous form1/day each: hold monster, true seeing

Magic Resistance

The fext has advantage on saving throws against spells and other magical effects.

Magic Weapons

The fext's weapon attacks are magical.

Patron Blessing

A fext is infused with a portion of their patron's power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier.

Actions

Eldritch Blade

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6 force damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 16 (3d10) force damage.

Eldritch Fury

+6 to hit, range 60/200 ft (18.3/61 m). Hit: 4d10 force damage.

Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.

Multiattack

The fext makes two melee or ranged attacks.

About Fext

Fext is a medium undead with a Challenge Rating of 6. It has a any alignment alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 60 hit points (derived from 11d8+11).

Fext has communication capabilities including the languages spoken by its patron. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fext

2 tips available

When using Fext in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Fext

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fext?
Fext has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Fext?
Fext is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Fext speak?
Fext can communicate in the languages spoken by its patron.

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