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Einherjar

Medium · Humanoid · CR 7 · Chaotic Neutral

Source. Tome of Beasts
Armor Class
18 (chain mail and shield)
Hit Points and Hit Dice
119 (14d8+56)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
16
+3
CON
19
+4
INT
10
+0
WIS
14
+2
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Neutral
XP 2900
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Truesight 60 ft (18.3 m)
Passive Perception 15

Skills

Intimidation +6 Perception +5

Languages

Celestial, Common

Resistances & Immunities

Damage Resistances
piercing weapons that are nonmagical

Traits

1/day each

death ward, spirit guardians

Asgardian Battleaxes

Made in Valhalla and kept keen with runic magic, Asgardian axes have a +2 enchantment and add a second die of weapon damage. Their magic must be renewed each week by a valkyrie or Odin's own hand.

At will

bless, spare the dying

Battle Frenzy

Once reduced to 30 hp or less, einherjar make all attacks with advantage.

Battle Loving

Einherjars relish combat and never turn down a challenge to single combat or shirk a fight, even if the odds are hopeless. After all, Valhalla awaits them.

Fearsome Gaze

The stare of an einherjar is especially piercing and intimidating. They make Intimidation checks with advantage.

Innate Spellcasting

The einherjar's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

Actions

Asgardian Battleaxe

+9 to hit, reach 5 ft (1.5 m). Hit: 2d8 slashing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage when used one handed or 17 (2d10 + 6) when used two-handed.

Handaxe

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6 slashing damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Multiattack

An einherjar makes three attacks with its Asgardian battleaxe or one with its handaxe.

About Einherjar

Einherjar is a medium humanoid with a Challenge Rating of 7. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 119 hit points (derived from 14d8+56).

Einherjar has communication capabilities including Celestial, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Einherjar

2 tips available

When using Einherjar in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Einherjar

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Einherjar?
Einherjar has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Einherjar?
Einherjar is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Einherjar speak?
Einherjar can communicate in Celestial, Common.

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