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Degenerate Titan

Huge · Giant · CR 8 · Chaotic Evil

Source. Tome of Beasts
Armor Class
12 (crude armored coat)
Hit Points and Hit Dice
161 (14d12+70)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
6
-2
CON
20
+5
INT
6
-2
WIS
9
-1
CHA
7
-2

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Evil
XP 3900
Initiative Bonus -2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Intimidation +1 Perception +2

Languages

Titan

Environments

Caves Grassland or Plains Ruins Underworld

Traits

Magic Resistance

The degenerate titan has advantage on saving throws against spells and other magical effects.

Actions

Earthstrike

Recharge 4–6

The degenerate titan slams his fists onto the ground, creating a shockwave in a line 60 feet long and 10 feet wide. Each creature in the line takes 35 (10d6) force damage and is flung up 20 feet away from the titan and knocked prone; a successful DC 18 Dexterity saving throw halves the damage and prevents the creature from being flung or knocked prone. A creature that's flung against an unyielding object such as a wall or floor takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If it collides with another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage (1d6 bludgeoning per 10 feet) and be knocked prone.

Greatclub

+10 to hit, reach 5 ft (1.5 m). Hit: 3d8 bludgeoning damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Multiattack

The degenerate titan makes two greatclub attacks.

Rock

+10 to hit, range 60/240 ft (18.3/73.2 m). Hit: 4d10 bludgeoning damage.

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Shout of the Void

Recharge 4–6

The degenerate titan utters a scream that rends reality in a 30-foot cone. Any ongoing spell or magical effect of 3rd level or lower in the area ends. For every spell or effect of 4th level or higher in the area, the degenerate titan makes a Constitution check against DC (10 + the level of the spell or effect). On a success, the spell or effect ends.

About Degenerate Titan

Degenerate Titan is a huge giant with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 161 hit points (derived from 14d12+70).

Degenerate Titan has communication capabilities including Titan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Degenerate Titan

2 tips available

When using Degenerate Titan in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Degenerate Titan

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Degenerate Titan?
Degenerate Titan has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Degenerate Titan?
Degenerate Titan is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Degenerate Titan speak?
Degenerate Titan can communicate in Titan.

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