Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common, Infernal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Environments
Traits
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Innate Spellcasting
while in the form of a gemstone, the devil is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The devil can innately cast the following spells, requiring no material components:
2/day: command
1/day: suggestion
Magic Resistance
The crystalline devil has advantage on saving throws against spells and other magical effects.
Sneak Attack (1/Turn)
The crystalline devil deals an extra 7 (2d6) damage when it hits a target with an attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the devil that isn't incapacitated and the devil doesn't have disadvantage on the attack roll.
Variant: Devil Summoning
some crystalline devils have an action option that allows them to summon other devils.
summon Devil (1/Day): The crystalline devil has a 25 percent chance of summoning one crystalline devil
Actions
Betraying Carbuncle
The crystalline devil takes the form of a gemstone worth 500 gp. It radiates magic in this form, but it can't be destroyed. It is fully aware and can see and hear its surroundings. Reverting to its usual form requires another action.
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Crystalline Spray
The crystalline devil magically sprays shards of crystal in a 15-foot cone. Each target in that area takes 17 (7d4) piercing damage, or half damage with a successful DC 15 Dexterity saving throw.
Multiattack
The devil makes two claw attacks.
About Crystalline Devil
Crystalline Devil is a medium fiend with a Challenge Rating of 6. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 102 hit points (derived from 12d8+48).
Crystalline Devil has communication capabilities including Celestial, Common, Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Crystalline Devil
1 tips available
GM Tips: Using Crystalline Devil
When using Crystalline Devil in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Crystalline Devil
1 strategies available
Player Guide: Facing Crystalline Devil
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Crystalline Devil?
- Crystalline Devil has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Crystalline Devil?
- Crystalline Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Crystalline Devil speak?
- Crystalline Devil can communicate in Celestial, Common, Infernal, telepathy 120 ft..
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