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Tatzelwurm

Medium · Dragon · CR 6 · Neutral Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
120 (16d8+48)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
14
+2
CON
16
+3
INT
5
-3
WIS
12
+1
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Dragon
Alignment Neutral Evil
XP 2300
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 30 ft (9.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 10 ft (3 m)
Passive Perception 14

Saving Throws

Dexterity +5 Constitution +6 Wisdom +4

Skills

Perception +1

Languages

Draconic

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned, prone

Traits

Poisonous Blood

Its blood is as toxic as its bite. When it takes piercing or slashing each creature within 5 ft. of it: DC 14 Con save or take 5 (2d4) poison. A creature that consumes flesh of tatzelwurm: DC 14 Con save or poisoned 8 hrs.

Pounce

If it moves 20'+ straight to creature and then hits it with Claw on same turn target knocked prone (DC 14 Str negates). If target prone wurm can make one Bite vs. it as a bonus action.

Legendary Actions

Angry Hiss

Cost 2

Each creature within 30' of it: frightened until the end of its next turn (DC 13 Wis negates).

Move

Cost 1

Up to half its speed with o provoking opportunity attacks.

Tail Slap

Cost 2

Swings its tail in a wide arc around it. Each creature within 10 ft. knocked prone (DC 14 Str negates).

About Tatzelwurm

Tatzelwurm is a medium dragon with a Challenge Rating of 6. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 120 hit points (derived from 16d8+48).

Tatzelwurm has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tatzelwurm

1 tips available

When using Tatzelwurm in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Tatzelwurm

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tatzelwurm?
Tatzelwurm has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Tatzelwurm?
Tatzelwurm is a Medium Dragon, which affects how certain spells and abilities interact with it.
What languages does Tatzelwurm speak?
Tatzelwurm can communicate in Draconic.

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