Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Primordial but can't speak
Resistances & Immunities
Traits
Elemental Traveler
Doesn’t require air food drink sleep or ambient pressure.
Enchanted Shell
A dome of magic covers the nautiloid just large enough to contain its shell. The nautiloid can control the ambient pressure temperature water levels and breathable air levels (for air-breathing passengers) inside allowing creatures and objects within it to exist comfortably in spite of conditions outside. Creatures and objects within the shell have total cover vs. attacks and other effects outside the nautiloid. Creatures inside the shell can exit whenever they want but nothing can pass into the shell’s dome unless the nautiloid allows it. Area inside dome is a magnificent palace carved into nautiloid’s shell complete with open ‘air’ balconies used as entrances/exits and numerous covered chambers that can comfortably hold up to 50 passengers. Palace is 60' long 30' wide and 80' tall. When it dies any creatures inside dome are expelled into unoccupied spaces near the closest exit.
Limited Telepathy
The nautiloid can magically communicate simple ideas emotions and images telepathically with any creature inside the magical dome that surrounds it shell. Similarly it can hear and understand any creature inside the dome regardless of the language it speaks.
Reactions
Withdraw
When a creature the nautiloid can see targets it with an attack the nautiloid can pull its body into its shell gaining a +5 bonus to AC until the start of its next turn.
About Nautiloid
Nautiloid is a gargantuan elemental with a Challenge Rating of 13. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 216 hit points (derived from 16d20+48).
Nautiloid has communication capabilities including understands Primordial but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Nautiloid
1 tips available
GM Tips: Using Nautiloid
When using Nautiloid in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 90 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Nautiloid
1 strategies available
Player Guide: Facing Nautiloid
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 90 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Nautiloid?
- Nautiloid has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Nautiloid?
- Nautiloid is a Gargantuan Elemental, which affects how certain spells and abilities interact with it.
- What languages does Nautiloid speak?
- Nautiloid can communicate in understands Primordial but can't speak.
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Related D&D 5e Content
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