Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Giant
Resistances & Immunities
Traits
Cloud Sight
Clouds and fog do not impair the giants vision.
Innate Spellcasting
The giants spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
- At Will: Detect Magic, Fog Cloud, light,
- 3/Day Each: feather fall, fly, Misty Step, Telekinesis
- 1/Day Each: Control Weather, Gaseous Form
Actions
Arc Lightning
Up to three creatures within 60 feet that the giant can see make DC 15 Dexterity saving throws taking 42 (12d6) lightning damage on a failure or half damage on a success.
Blinking Blades
The giant magically teleports multiple times within a few seconds. The giant may make one glaive attack against each creature of its choice within 30 feet up to a maximum of 6 attacks.
Fog Cloud
(1st-Level; V, S, Concentration) The giant creates a 20-foot-radius heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour.
Glaive
+12 to hit, reach 15 ft (4.6 m). Hit: 3d10+8 slashing damage.
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.
Multiattack
The giant attacks twice with its glaive.
Reverse Gravity
Each creature of the giants choice within 30 feet is magically hurled 60 feet in the air. If a creature hits an obstacle it takes 21 (6d6) bludgeoning damage. The creatures then fall taking falling damage as normal.
Rock
+12 to hit, range 60/240 ft (18.3/73.2 m). Hit: 9d6+8 bludgeoning damage.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 39 (9d6 + 8) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw falling prone on a failure.
Silver Tongue
One creature that can hear the giant within 30 feet makes a DC 15 Wisdom saving throw. On a failure it is magically charmed by the giant for 1 hour. This effect ends if the giant or its allies harm the creature.
Bonus Actions
Gust
One creature within 10 feet makes a DC 15 Strength saving throw. On a failure, it is pushed up to 30 feet away from the giant.
Misty Step
(2nd-Level; V) The giant teleports to an unoccupied space it can see within 30 feet. The giant can't cast this spell and a 1st-level or higher spell on the same turn.
About Cloud Giant Noble
Cloud Giant Noble is a huge giant with a Challenge Rating of 12. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 187 hit points (derived from 15d12+90).
Cloud Giant Noble has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cloud Giant Noble
2 tips available
GM Tips: Using Cloud Giant Noble
When using Cloud Giant Noble in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Cloud Giant Noble
2 strategies available
Player Guide: Facing Cloud Giant Noble
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cloud Giant Noble?
- Cloud Giant Noble has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Cloud Giant Noble?
- Cloud Giant Noble is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Cloud Giant Noble speak?
- Cloud Giant Noble can communicate in Common, Giant.
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