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Cloud Giant Noble

Huge · Giant · CR 12 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
187 (15d12+90)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
27
+8
DEX
10
+0
CON
22
+6
INT
12
+1
WIS
16
+3
CHA
16
+3

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Evil
XP 8400
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 17

Saving Throws

Strength +12 Constitution +10 Wisdom +7 Charisma +7

Skills

Insight +7 Perception +7 Persuasion +7

Languages

Common, Giant

Resistances & Immunities

Damage Resistances
lightning, thunder

Traits

Cloud Sight

Clouds and fog do not impair the giants vision.

Innate Spellcasting

The giants spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

  • At Will: Detect Magic, Fog Cloud, light,
  • 3/Day Each: feather fall, fly, Misty Step, Telekinesis
  • 1/Day Each: Control Weather, Gaseous Form

Actions

Arc Lightning

1/day

Up to three creatures within 60 feet that the giant can see make DC 15 Dexterity saving throws taking 42 (12d6) lightning damage on a failure or half damage on a success.

Blinking Blades

1/day

The giant magically teleports multiple times within a few seconds. The giant may make one glaive attack against each creature of its choice within 30 feet up to a maximum of 6 attacks.

Fog Cloud

(1st-Level; V, S, Concentration) The giant creates a 20-foot-radius heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour.

Glaive

+12 to hit, reach 15 ft (4.6 m). Hit: 3d10+8 slashing damage.

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.

Multiattack

The giant attacks twice with its glaive.

Reverse Gravity

1/day

Each creature of the giants choice within 30 feet is magically hurled 60 feet in the air. If a creature hits an obstacle it takes 21 (6d6) bludgeoning damage. The creatures then fall taking falling damage as normal.

Rock

+12 to hit, range 60/240 ft (18.3/73.2 m). Hit: 9d6+8 bludgeoning damage.

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 39 (9d6 + 8) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw falling prone on a failure.

Silver Tongue

1/day

One creature that can hear the giant within 30 feet makes a DC 15 Wisdom saving throw. On a failure it is magically charmed by the giant for 1 hour. This effect ends if the giant or its allies harm the creature.

Bonus Actions

Gust

One creature within 10 feet makes a DC 15 Strength saving throw. On a failure, it is pushed up to 30 feet away from the giant.

Misty Step

(2nd-Level; V) The giant teleports to an unoccupied space it can see within 30 feet. The giant can't cast this spell and a 1st-level or higher spell on the same turn.

About Cloud Giant Noble

Cloud Giant Noble is a huge giant with a Challenge Rating of 12. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 187 hit points (derived from 15d12+90).

Cloud Giant Noble has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cloud Giant Noble

2 tips available

When using Cloud Giant Noble in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Cloud Giant Noble

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cloud Giant Noble?
Cloud Giant Noble has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Cloud Giant Noble?
Cloud Giant Noble is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Cloud Giant Noble speak?
Cloud Giant Noble can communicate in Common, Giant.

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