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Divi Noble

Large · Elemental · CR 11 · Chaotic Evil

Armor Class
18
Hit Points and Hit Dice
345 (30d10+180)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
12
+1
CON
22
+6
INT
5
-3
WIS
6
-2
CHA
6
-2

Overview

Category Monsters
Size Large
Type Elemental
Alignment Chaotic Evil
XP 7200
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Tremorsense 30 ft (9.1 m)
Passive Perception 16

Saving Throws

Strength +10 Constitution +10 Intelligence +5 Wisdom +6 Charisma +6

Skills

Athletics +10 Perception +6

Languages

Terran

Resistances & Immunities

Damage Resistances
acid
Condition Immunities
petrified

Traits

Earth Glide

The divi can burrow through nonmagical, unworked earth and stone without disturbing it.

Innate Spellcasting

The divis innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • At Will: Alter Self (can assume Medium or Large form), Detect Magic, Stone Shape
  • 3/Day Each: Creation, Move Earth, Passwall, Tongues,
  • 1/Day Each: Conjure Elemental (earth elemental only), Plane Shift (to Elemental Plane of Earth only)

Actions

Crushing Hand

+10 to hit, reach 5 ft (1.5 m). Hit: 2d8+6 bludgeoning damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target is grappled (escape DC 18). Until this grapple ends the divi can't use Crushing Hand on another target and has advantage on Crushing Hand attacks against this target and the target can't breathe.

Multiattack

The divi makes two melee attacks.

Quake

Recharge 5–6

Amid deafening rumbling the ground shakes in a 10-foot radius around a point on an earth or stone surface within 90 feet. The area becomes difficult terrain. Each non-elemental creature in the area makes a DC 18 Constitution saving throw taking 24 (7d6) thunder damage and falling prone on a failure or taking half damage on a success.

Stone Club

+10 to hit, reach 10 ft (3 m). Hit: 4d8+6 bludgeoning damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Bonus Actions

Stone Wall

1/day

A permanent stone wall magically rises from an earth or stone surface within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. If it appears in a creatures space, the creature can choose which side of the wall to move to. Each 10-foot-by-10-foot section of the wall is an object with AC 18 and 30 hit points.

About Divi Noble

Divi Noble is a large elemental with a Challenge Rating of 11. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 345 hit points (derived from 30d10+180).

Divi Noble has communication capabilities including Terran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Divi Noble

2 tips available

When using Divi Noble in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Divi Noble

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Divi Noble?
Divi Noble has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Divi Noble?
Divi Noble is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Divi Noble speak?
Divi Noble can communicate in Terran.

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