Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic
Resistances & Immunities
Traits
Serpentine
The behir can move through a space as narrow as 5 feet wide, vertical or horizontal, at full speed, without squeezing.
Spider Climb
The behir can use its climb speed even on difficult surfaces and upside down on ceilings.
Actions
Bite
+10 to hit, reach 10 ft (3 m). Hit: 3d12+5 acid damage.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature grappled by the behir and the behir has not swallowed anyone else the target is swallowed. A swallowed creature is blinded and restrained it has total cover from attacks from outside the behir and it takes 21 (6d6) acid damage at the start of each of the behirs turns.
Constrict
+10 to hit, reach 5 ft (1.5 m). Hit: 3d10+5 bludgeoning damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled. The behir can grapple two creatures at once.
If a swallowed creature deals 30 or more damage to the behir in a single turn, or if the behir dies, the behir vomits up the creature
Lightning Breath
The behir breathes a line of lightning 5 feet wide and 20 feet long. Creatures in the area make a DC 16 Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.
Multiattack
The behir makes a bite attack and then a constrict attack.
Reactions
Blindness
When struck by a ranged or area attack by a creature within 60 feet that it can see, the behir forces the attacker to make a DC 13 Constitution saving throw. On a failure, the creature is magically blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns.
Drain Charge
When subjected to lightning damage, the behir takes no damage, and the attacker or caster takes necrotic damage equal to the lightning damage dealt.
Invisibility
When damaged by an attack, the behir magically becomes invisible for 1 minute or until it makes an attack.
Vengeful Breath
When struck by a melee attack, the behir immediately recharges and uses Lightning Breath, including the attacker in the area of effect.
About Behir Magus
Behir Magus is a huge monstrosity with a Challenge Rating of 12. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 168 hit points (derived from 16d12+64).
Behir Magus has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Behir Magus
3 tips available
GM Tips: Using Behir Magus
When using Behir Magus in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Behir Magus
3 strategies available
Player Guide: Facing Behir Magus
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Behir Magus?
- Behir Magus has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Behir Magus?
- Behir Magus is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Behir Magus speak?
- Behir Magus can communicate in Common, Draconic.
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Related D&D 5e Content
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