Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Abyssal, Celestial, Common
Resistances & Immunities
Traits
Amphibious
The naga can breathe air and water.
Forbiddance
The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair.
Magic Resistance
The naga has advantage on saving throws against spells and magical effects.
Spellcasting
The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The Naga has the following cleric spells prepared which it can cast with only vocalized components:
- Cantrips (at will): Mending, Thaumaturgy
- 1st-Level (4 slots): Command, Cure Wounds, False Life
- 2nd-Level (3 slots): Calm Emotions, Hold Person, Locate Object
- 3rd-Level (3 slots): Clairvoyance, Create Food and Water
- 4th-Level (3 slots): Divination, Freedom of Movement
- 5th-Level (2 slots): Flame Strike, Geas, Scrying
- 6th-Level (1 slot): Forbiddance
Actions
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 poison damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.
Command
(1st-Level; V) One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure the target uses its next turn to move as far from the naga as possible avoiding hazardous terrain.
Flame Strike
(5th-Level; V) A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.
Hold Person
(2nd-Level; V, Concentration) One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.
Multiattack
The naga casts a spell and uses its vampiric bite.
Spit Poison
+8 to hit, range 20/60 ft (6.1/18.3 m). Hit: 10d6 poison damage.
Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.
Vampiric Bite
The naga attacks with its bite. If it hits and the target fails its saving throw against poison the naga magically gains temporary hit points equal to the poison damage dealt.
Bonus Actions
Shapeshift
The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.
About Accursed Guardian Naga
Accursed Guardian Naga is a large monstrosity with a Challenge Rating of 12. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 136 hit points (derived from 16d10+48).
Accursed Guardian Naga has communication capabilities including Abyssal, Celestial, Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Accursed Guardian Naga
2 tips available
GM Tips: Using Accursed Guardian Naga
When using Accursed Guardian Naga in your D&D 5e campaign, consider these tactical approaches:
-
Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
-
Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Accursed Guardian Naga
2 strategies available
Player Guide: Facing Accursed Guardian Naga
When your party encounters this creature, keep these strategies in mind:
-
Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
-
Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Accursed Guardian Naga?
- Accursed Guardian Naga has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Accursed Guardian Naga?
- Accursed Guardian Naga is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Accursed Guardian Naga speak?
- Accursed Guardian Naga can communicate in Abyssal, Celestial, Common.
Related D&D 5e Content
Related D&D 5e Content
Explore more about monstrosity creatures and D&D 5e mechanics:
Related Creatures
Archmage
Humanoid · CR 11
Ancient Aboleth
Aberration · CR 11
Aboleth
Aberration · CR 11
Efreeti
Elemental · CR 11
Divi Noble
Elemental · CR 11
Cloud Giant Noble
Giant · CR 12