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Erinyes

Medium · Fiend · CR 12 · Chaotic Evil

Armor Class
18
Hit Points and Hit Dice
161 (19d8+76)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
18
+4
CON
18
+4
INT
14
+2
WIS
16
+3
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 8400
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Fly 60 ft (18.3 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Dexterity +8 Constitution +8 Wisdom +7 Charisma +8

Skills

Athletics +8 Insight +7 Perception +7

Languages

Infernal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; damage from nonmagical, non-silvered weapons
Condition Immunities
poisoned

Traits

Lawful Evil

The erinyes radiates a Lawful and Evil aura.

Magic Resistance

The erinyes has advantage on saving throws against spells and magical effects.

Actions

Lasso

+8 to hit, reach 15 ft (4.6 m).

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: The target is entangled by the lasso. While entangled it can't move more than 15 feet away from the erinyes. The entanglement ends if the erinyes releases the lasso or becomes incapacitated or if the lasso is destroyed. The lasso is an object with AC 12 and 20 HP and is immune to piercing poison psychic and thunder damage. The entanglement also ends if the target or a creature within 5 feet of it uses an action to succeed on a DC 16 Athletics or Acrobatics check to remove the lasso. The erinyes can't make a lasso attack while a creature is entangled.

Longbow

+8 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+4 plus 4d6 poison damage.

Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 14 (4d6) poison damage and the target makes a DC 14 Constitution saving throw. On a failure it is poisoned for 24 hours or until the poison is removed by lesser restoration or similar magic.

Longsword

+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 4d6 poison damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) poison damage.

Multiattack

The erinyes makes three attacks.

Reactions

Parry

If the erinyes is wielding a longsword and can see its attacker, it adds 4 to its AC against one melee attack that would hit it.

About Erinyes

Erinyes is a medium fiend with a Challenge Rating of 12. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 161 hit points (derived from 19d8+76).

Erinyes has communication capabilities including Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Erinyes

2 tips available

When using Erinyes in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Erinyes

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Erinyes?
Erinyes has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Erinyes?
Erinyes is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Erinyes speak?
Erinyes can communicate in Infernal, telepathy 120 ft..

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