Creature Reference Back to Creatures

Frost Giant Jarl

Huge · Giant · CR 12 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
184 (16d12+80)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
8
-1
CON
20
+5
INT
10
+0
WIS
10
+0
CHA
12
+1

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Evil
XP 8400
Initiative Bonus -1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 14

Saving Throws

Strength +10 Constitution +9 Wisdom +4 Charisma +5

Skills

Athletics +10 Perception +4 Survival +4

Languages

Common, Giant

Resistances & Immunities

Damage Immunities
cold

Traits

Fire Fear

When the giant takes fire damage, it is rattled until the end of its next turn.

Actions

Battleaxe

+10 to hit, reach 10 ft (3 m). Hit: 3d10+6 slashing damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure.

Multiattack

The giant makes two melee weapon attacks.

Rock

+10 to hit, range 60/240 ft (18.3/73.2 m). Hit: 9d6+6 bludgeoning damage.

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.

Bonus Actions

Grab

One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target.

Icy Gaze

One creature the giant can see within 60 feet makes a DC 17 Constitution saving throw. On a failure, it takes 21 (6d6) cold damage, and its Speed is halved until the end of its next turn. On a success, it takes half as much damage.

Stomp

1/day

Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage.

About Frost Giant Jarl

Frost Giant Jarl is a huge giant with a Challenge Rating of 12. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 184 hit points (derived from 16d12+80).

Frost Giant Jarl has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Frost Giant Jarl

1 tips available

When using Frost Giant Jarl in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Frost Giant Jarl

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Frost Giant Jarl?
Frost Giant Jarl has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Frost Giant Jarl?
Frost Giant Jarl is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Frost Giant Jarl speak?
Frost Giant Jarl can communicate in Common, Giant.

Related D&D 5e Content

Related Creatures