Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Giant
Resistances & Immunities
Traits
Fire Fear
When the giant takes fire damage, it is rattled until the end of its next turn.
Actions
Battleaxe
+10 to hit, reach 10 ft (3 m). Hit: 3d10+6 slashing damage.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure.
Multiattack
The giant makes two melee weapon attacks.
Rock
+10 to hit, range 60/240 ft (18.3/73.2 m). Hit: 9d6+6 bludgeoning damage.
Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
Bonus Actions
Grab
One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target.
Icy Gaze
One creature the giant can see within 60 feet makes a DC 17 Constitution saving throw. On a failure, it takes 21 (6d6) cold damage, and its Speed is halved until the end of its next turn. On a success, it takes half as much damage.
Stomp
Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage.
About Frost Giant Jarl
Frost Giant Jarl is a huge giant with a Challenge Rating of 12. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 184 hit points (derived from 16d12+80).
Frost Giant Jarl has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Frost Giant Jarl
1 tips available
GM Tips: Using Frost Giant Jarl
When using Frost Giant Jarl in your D&D 5e campaign, consider these tactical approaches:
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Frost Giant Jarl
1 strategies available
Player Guide: Facing Frost Giant Jarl
When your party encounters this creature, keep these strategies in mind:
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Frost Giant Jarl?
- Frost Giant Jarl has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Frost Giant Jarl?
- Frost Giant Jarl is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Frost Giant Jarl speak?
- Frost Giant Jarl can communicate in Common, Giant.
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Related D&D 5e Content
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