Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any one
Resistances & Immunities
Traits
Athlete
The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10.
Evasion
When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.
Magic Resistance
The grandmaster has advantage on saving throws against spells and magical effects.
Mobile
After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature.
Reactive
The grandmaster can take a reaction on each creatures turn.
Stunning Strike (1/Turn)
When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn.
Unarmored Defense
The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier.
Actions
Multiattack
The grandmaster attacks six times.
Unarmed Strike
+10 to hit, reach 5 ft (1.5 m). Hit: 1d10+5 bludgeoning damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.
Bonus Actions
Trained Dash
The grandmaster takes the Dash action.
Reactions
Deft Dodge
When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them.
About Ascetic Grandmaster
Ascetic Grandmaster is a medium humanoid with a Challenge Rating of 14. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 172 hit points (derived from 23d8+69).
Ascetic Grandmaster has communication capabilities including any one. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ascetic Grandmaster
1 tips available
GM Tips: Using Ascetic Grandmaster
When using Ascetic Grandmaster in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 60 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Ascetic Grandmaster
1 strategies available
Player Guide: Facing Ascetic Grandmaster
When your party encounters this creature, keep these strategies in mind:
-
Climbing Defense: This creature can climb at 60 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ascetic Grandmaster?
- Ascetic Grandmaster has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Ascetic Grandmaster?
- Ascetic Grandmaster is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Ascetic Grandmaster speak?
- Ascetic Grandmaster can communicate in any one.
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