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Nariphon

Huge · Plant · CR 13 · Neutral

Armor Class
10 (natural armor)
Hit Points and Hit Dice
195 (17d12+85)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
6
-2
CON
21
+5
INT
6
-2
WIS
14
+2
CHA
9
-1

Overview

Category Monsters
Size Huge
Type Plant
Alignment Neutral
XP 10000
Initiative Bonus -2

Movement

Walk 15 ft (4.6 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Tremorsense 120 ft (36.6 m)
Passive Perception 17

Skills

Perception +2

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
bludgeoning, piercing, poison
Condition Immunities
exhaustion, poisoned, prone

Traits

False Appearance

Motionless: indistinguishable from an ordinary tree.

Vegetative Clone

A vegetative clone resembles the creature hit by the nariphon’s Thorn attack. Each clone uses stats of an awakened tree except it has the target’s size speed and any special senses such as darkvision. Clones are extensions of the nariphon and it can see and hear what a clone sees and hears as if it was in the clone’s space. The nariphon can switch from using its senses to using a clone’s or back again as a bonus action. Nariphon can have no more than six vegetative clones under its control at one time. Each clone remains until killed or until the nariphon dismisses it (no action required).

Bonus Actions

Bury

One creature grappled by nariphon is knocked prone dragged into ground and buried just below surface ending grapple. Victim is restrained unable to breathe or stand up. Creature including victim can use action to free buried creature via DC 18 Str.

About Nariphon

Nariphon is a huge plant with a Challenge Rating of 13. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 10 and possesses 195 hit points (derived from 17d12+85).

Nariphon has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Nariphon

2 tips available

When using Nariphon in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Nariphon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Nariphon?
Nariphon has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Nariphon?
Nariphon is a Huge Plant, which affects how certain spells and abilities interact with it.
What languages does Nariphon speak?
Nariphon can communicate in understands Common but can't speak.

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