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Hippopotamus, Sacred

Huge · Celestial · CR 5 · Any Alignment (As Its Deity)

Armor Class
16 (natural armor)
Hit Points and Hit Dice
114 (12d12+36)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
7
-2
CON
16
+3
INT
7
-2
WIS
18
+4
CHA
13
+1

Overview

Category Monsters
Size Huge
Type Celestial
Alignment Any Alignment (As Its Deity)
XP 1800
Initiative Bonus -2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Wisdom +7 Charisma +4

Skills

Perception +4

Languages

Celestial, telepathy 60'

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
necrotic, radiant
Condition Immunities
charmed, exhaustion, frightened, poisoned

Traits

Divine Awareness

Knows if it hears a lie.

Divine Jaws

Its weapon attacks are magical. When it hits with Gore Gore deals extra 2d8 necrotic or radiant (included) hippo’s choice.

Hold Breath

Can hold its breath for 30 min.

Magic Resistance

Advantage: spell/magic effect saves.

Sacred Guardian

Can pinpoint the location of an agent or worshiper of an opposing deity or a creature with ill intent toward its sacred site within 120' of itself. In addition it can sense when such a creature moves within 100' of the site and can sense general direction of such creatures within 1 mile of the site.

Bonus Actions

Protector's Step

Magically teleports with any items worn/carried up to 120' to unoccupied space within its sacred site or within 30' of exterior of its site. Golden light swirls or inky shadown tendrils (hippo's choice) appear at origin and destination.

About Hippopotamus, Sacred

Hippopotamus, Sacred is a huge celestial with a Challenge Rating of 5. It has a any alignment (as its deity) alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 114 hit points (derived from 12d12+36).

Hippopotamus, Sacred has communication capabilities including Celestial, telepathy 60'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hippopotamus, Sacred

1 tips available

When using Hippopotamus, Sacred in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Hippopotamus, Sacred

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hippopotamus, Sacred?
Hippopotamus, Sacred has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Hippopotamus, Sacred?
Hippopotamus, Sacred is a Huge Celestial, which affects how certain spells and abilities interact with it.
What languages does Hippopotamus, Sacred speak?
Hippopotamus, Sacred can communicate in Celestial, telepathy 60'.

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