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Drake, Vapor

Large · Dragon · CR 6 · Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
119 (14d10+42)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
19
+4
CON
17
+3
INT
7
-2
WIS
15
+2
CHA
7
-2

Overview

Category Monsters
Size Large
Type Dragon
Alignment Neutral
XP 2300
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Fly 50 ft (15.2 m)
Swim 20 ft (6.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Skills

Perception +2

Languages

Draconic

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold
Condition Immunities
poisoned

Traits

Diving Pounce

If flying and moves 20'+ straight toward a creature and then hits it with claw on the same turn target must make DC 13 Str save or be knocked prone. If target is prone drake can make one Bite vs. it as a bonus action.

Gaseous Ascension

Must regularly inhale swamp gases to maintain its flight. If it can’t breathe or isn’t in swampy terrain loses its fly speed. Also when it uses Poisonous Breath it loses its fly speed until Poisonous Breath recharges.

Speak with Beasts

Can communicate with Beasts native to swampland as if they shared a language.

Swamp Camouflage

Advantage on Dex (Stealth) checks made to hide in swampy terrain.

About Drake, Vapor

Drake, Vapor is a large dragon with a Challenge Rating of 6. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 119 hit points (derived from 14d10+42).

Drake, Vapor has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Drake, Vapor

2 tips available

When using Drake, Vapor in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Drake, Vapor

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Drake, Vapor?
Drake, Vapor has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Drake, Vapor?
Drake, Vapor is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Drake, Vapor speak?
Drake, Vapor can communicate in Draconic.

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